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Application deadline: Tuesday July 5th, 2016

 

The apes are hiring!

Join our team and share our excitement for virtual reality, animation, video games and new technologies. Click on the appropriate profile below and fill out the form. Good luck!


 

Developer: internship

Join us as a developer and extend your programming skills in a motivating work environment full of ideas and new technologies. You will be assisting the CTO in developing new Virtual Reality experiences and work closely on our VR platform.

Join us as a developer and extend your programming skills in a motivating work environment full of ideas and new technologies. You will be assisting the CTO in developing new Virtual Reality experiences and work closely on our VR platform.

Profile

Required

  • Very good knowledge of C# (OOP, inheritance, design pattern, debugging)
  • Knowledge of a game engine (preferably Unity)

Strengths

  • Good knowledge of Unity3D environment (Mecanim, animation, prefabs)
  • Events C#
  • Unity UI system
  • Shaders
  • Git

Activities

The intern will participate in the following activities.

  • C# scripts development.
  • Content integration in Unity3D.
  • Prototyping and research for Virtual Reality

Specifics

Participation rate: 80%
Paid internship
Internship location: Geneva
Starting: immediately / to be determined
Duration: 3 months
Application deadline: to be determined


Developer: internship

Join us as a developer and extend your programming skills in a motivating work environment full of ideas and new technologies. You will be assisting the CTO in developing new Virtual Reality experiences and work closely on our VR platform.

Join us as a developer and extend your programming skills in a motivating work environment full of ideas and new technologies. You will be assisting the CTO in developing new Virtual Reality experiences and work closely on our VR platform.

Profile

Required

  • Very good knowledge of C# (OOP, inheritance, design pattern, debugging)
  • Knowledge of a game engine (preferably Unity)

Strengths

  • Good knowledge of Unity3D environment (Mecanim, animation, prefabs)
  • Events C#
  • Unity UI system
  • Shaders
  • Git

Activities

The intern will participate in the following activities.

  • C# scripts development.
  • Content integration in Unity3D.
  • Prototyping and research for Virtual Reality

Specifics

Participation rate: 80%
Paid internship
Internship location: Geneva
Starting: immediately / to be determined
Duration: 3 months
Application deadline: to be determined


Application Form

Please include your portfolio and CV (either a file or a url, see below) before submitting. Thank you!

Your Name (required)

Your Email (required)

Your Message (required)

Portfolio and/or CV (file upload)

Job title

Join us as a developer and extend your programming skills in a motivating work environment full of ideas and new technologies. You will be assisting the CTO in developing new Virtual Reality experiences and work closely on our VR platform.

Profile

Required

  • Very good knowledge of C# (OOP, inheritance, design pattern, debugging)
  • Knowledge of a game engine (preferably Unity)

Strengths

  • Good knowledge of Unity3D environment (Mecanim, animation, prefabs)
  • Events C#
  • Unity UI system
  • Shaders
  • Git

Activities

The intern will participate in the following activities.

  • C# scripts development.
  • Content integration in Unity3D.
  • Prototyping and research for Virtual Reality

Specifics

Participation rate: 80%
Paid internship
Internship location: Geneva
Starting: immediately / to be determined
Duration: 3 months
Application deadline: July 5th, 2016

Apelab is looking for a freelance 3D Artist (modeling + texturing) in July to collaborate in the production of 2 interactive projects for virtual reality.

Profile

Required

  • Excellent knowledge of modeling (low / high poly)
  • Good understanding and experience in texturing and shading in a video game workflow (UV mapping, displacement…)
  • Good knowledge of video games pipeline (Unity / Unreal)
  • Ability to work autonomously

Specifics

Freelance work
Starting: immediately / to be determined
Application deadline: July 5th, 2016

Apelab is looking for a Freelance 3D Animator (rig + animation) in July to collaborate in the production of 2 interactive projects for virtual reality.

Profile

Required

  • Create a complete rig with controllers in Maya .
  • Excellent knowledge of 3D animation
  • Good knowledge of video games pipeline (Unity / Unreal)
  • Ability to work autonomously

Specifics

Freelance work
Starting: immediately / to be determined
Application deadline: July 5th, 2016

Form

Portfolio (file upload)

Join us for a 3-6 months internship as a developer, in a motivating work environment full of ideas and new technologies.

Activities

The future intern will participate in the following activities.

  • C# scripts development.
  • Content integration in Unity3D.
  • Prototyping and research for Virtual Reality

You will be in charge to help develop both internal and external projects.
You will work in tandem with the technical director.

Profile

Requirements

  • Very good knowledge of C# (OOP, inheritance, design pattern, debugging)
  • Good knowledge of Unity3D environment (Mecanim, animation, prefabs)
  • Sprite and spritesheet knowledge

Strenghts

  • Events C#
  • Image & compression formats
  • Unity3D UI system
  • Shaders
  • Git

Specifics

Participation rate: 50%
Internship location: Geneva
Starting:  May 2015 and/or July 2015
Duration: 3-6 months
Application deadline: April 19, 2015
Paid internship

Apelab offers a 3-6 months internship for an 3D artist. You will be creating 3d assets for worlds, cultures and characters for apelab’s stories.



Activities



You will mainly participate to the production of Sequenced, an animated adventure on 360° for Virtual Reality headsets and mobile devices. You may also help in other apelab’s current productions. Your key responsibilities will be:

  • modeling
  • texturing
  • animation

 

Profile Requirements

  • Excellent modeling skills (low / high poly)
  • Good understanding and abilities in texturing (UV mapping, displacement…)
  • Capacity to work autonomously

Strengths

  • Knowledge of video games development
  • Knowledge of Unity

Specifics

Participation rate: 50%
Internship location: Geneva
Starting: May 2015
Duration: 3-6 months
Application deadline: April 15, 2015
Paid internship

Apelab offers a 3-6 months internship for an illustrator. You will be designing worlds, cultures and characters for apelab’s stories. You will turn ideas and concepts into visuals, based on your vision and on discussions with the team and the art director.

Activities

You will mainly participate to the production of Sequenced, an animated adventure on 360° for Virtual Reality headsets and mobile devices. You may also help in other apelab’s current productions. Your key responsibilities will be:

  • Character studies
  • Creation of model sheets
  • Concept arts
  • Coloring & lighting

You will work in tandem with the art director, and will participate to targeted team meetings.

Profile

Requirements

  • Good understanding of perpective, anatomy and composition
  • Ability to design ideas visually
  • Ability to draw characters and objects from various angles
  • Capacity to work autonomously

Strenghts

  • Sprite and spritesheet knowledge
  • Knowledge of video games development
  • Image & compression formats

Specifics

Participation rate: 50%
Internship location: Geneva
Starting: May 2015
Duration: 3-6 months
Application deadline: April 15, 2015
Paid internship

Apelab offers a 3-6 months internship for an animator, in a motivating work environment full of ideas and new technologies.

Activities

You will mainly participate to the production of Sequenced, an animated adventure on 360° for Virtual Reality headsets and mobile devices. You may also help in other apelab’s current productions. Your key responsibilities will be:

  • Character animation studies
  • 2D keyframes & in-betweens
  • Coloring & lighting
  • Export of assets for development.

You will work in tandem with the art director, and will participate to targeted team meetings.

Profile

Requirements

  • Good understanding of weight, anatomy, and body movements
  • Ability to tell a story in a meaningful way through compelling character acting and movement
  • Skills in traditional and digital animation
  • Capacity to adapt to new workflows
  • Capacity to work autonomously

Strenghts

  • Sprite and spritesheet knowledge
  • Knowledge of video games development
  • Image & compression formats
  • 3D animation skills

Specifics

Participation rate: 50%
Internship location: Geneva
Starting: May 2015 and/or July 2015
Duration: 3-6 months
Application deadline: April 19, 2015
Paid internship